The Sims 4 Blogs

The 5 coolest (and most outrageous) pools we built in The Sims 4

It’s a pretty good week to be a Sim. Pools have been added for free to The Sims 4, and they’re cooler than they’ve ever been. How cool? We snuck over to Maxis’ lair to experiment and see exactly how creative we could get.

The results were, well… you’ll need to see them to believe them.

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Semi-lazy River. Ever go swimming and then immediately decide you need a sandwich straight away? It’s terrible. You need to get out of the pool, and it’s cold, and you have to walk around while soaking wet, and… yeah. Wouldn’t it be better if you could just swim from the pool to the kitchen? We thought so too! The Sims of this house ended up using this pool as a sort of highway, jumping in and swimming from room to room instead of walking because, let’s be honest – walking is for chumps.

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The Origin(al) Pool. Try as we might, we haven’t been able to convince our bosses to let us build an pool in the shape of an Origin logo on the Electronic Arts campus. Something about it being “an absolutely preposterous idea that no one in their right mind would think is worthwhile.” Well, bosses, take a look at THIS pool and tell us it isn’t awesome!

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Pool House 2.0. Pool House is simple. Make one giant square pool, attach all of your rooms to it so your Sims need to swim to get between any two rooms, and you’re done! Your Sims will exercise every time they wake up in the middle of the night to go to the bathroom. Just make sure you put the dining room table near the kitchen – Sims can’t bring food with them in the pool. We learned that the hard way. Rather, the eight Sims that died in Pool House 1.0 learned that the hard way. Those poor, poor souls.

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The Fish Tank. Fun fact: you can replace all of the walls of your pool with windows. Why? Because it’s super cool! It’s like all of your Sims are swimming in a giant fish tank. We made this one two stories tall, and then added a balcony above the entire thing for people to lounge on. It’s super swanky, and shows all of the other Sims in the neighborhood that you Sims are really confident in their bodies.

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Gnome Man’s Land. Why did we put a garden gnome on an island in the middle of a pool? Because we thought of the pun “Gnome Man’s Land” and had to work backwards to actually think of the concept. Obviously.

Pools are now available for all The Sims 4 players, and the update is totally free! Just pick up The Sims 4 if you haven’t already and you’re ready to start making your own pools. Mix this with the last free update, which added Star Wars costumes and ghosts, and… well, we’ll let you figure out how pools and ghosts are connected. Let’s just say that Sims don’t take kindly to having walls block them from getting out of the water. They don’t like it at all.
 

 

Top 10 Pool Building Tips

Hi Simmers

By now, hopefully you’ve heard about the release of POOLS and have had a chance to jump in and experience them in game. If you haven’t yet, I really encourage you login to Origin to update The Sims 4* and check them out. You’ll find that there’s a lot of great stuff to explore, from a brand new “Swimwear” category in Create A Sim to flexible build options in Build Mode and fun Sim interactions – such as my favorite, the ability to Splash Sims sitting on the edge of a pool!

However, as the Build Producer, I thought it would be most helpful to provide you with some of my favorite tips for creating amazing looking pools. I hope you find them useful!!

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SimGuruSteph’s 10 Tips

1.) You can build pools on terrain and on different floor-levels. To build a pool on different floor-levels, simply select the pool shape and place it within an existing room.

2.) Similar to room building, once a pool is placed and selected, use the HORIZONTAL ARROWS to resize it, the CURVED ARROWS to rotate it and the MULTI_ARROW button to move it.

3.) If you build floor-level pools don’t forget to add a pathway so your Sims can get to it.

4.) You can add a foundation to floor-level pools. If you remove the walls you can have a pool above the terrain with a little extra height!

5.) When using the Pool Tool, hold CONTROL to quickly delete pools. Note if you hold CONTROL on terrain pools you can easily delete parts of the pool and even add an island.

6.) Want your pool to have different depth? No problem, select the pool and on the context menu chose from the three different depths.

7.) You can build glass pools by simply adding windows to any floor-level pool. It’ll add a touch of opulence and a beautifully lit pool into your home.

8.) Place lights in the pool and set the mood by adjusting the intensity and color.

9.) When your pool or pools are complete, don’t forget to add accents from the “Pool Objects” sort and other decorative objects to pull your look together. Whether it’s a Pool Bar, Trees or Outdoor Lighting it will further enhance the space for your Sims to enjoy. Don’t forget about the Poolside Gnome if you have not found her.

10.) You can share your pool or entire home with pools on the Gallery!

After you’re done building pools in your game, please share them with me, @SimGuruSteph. I’d love to see all your creations.
 

 

Quickly Getting into Emotions: A Primer

Hi Guys – I wanted to give you some basics on how to get into Emotions and leverage your Sims’ surroundings to have greater control over Emotions. We’re really excited that Emotions allows us to fuse Live and Build Modes in new ways.

One of the best ways (and most common) to enter an Emotion is the Shower! You can use the Shower to have your Sim become Flirty, Energized, or Inspired. Fun Tip: As many careers require Focus, get a Computer and have your Sim Browse Simpedia.

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So, my Sim is now Flirty. I bought her an Easel so that I can create a Flirty Painting. You’ll see this option appear with the little pink nub.

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Once it’s finished, I name it, frame it (of course!), and put it on my wall. If I hover over it, I can see that it provides a Flirty Ambiance: 2. If you’re ever curious what’s changing your Sims’ Emotions, hover your cursor over the objects to find out.

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By default, most items do NOT provide an Emotional effect. You can Enable or Disable this by clicking the object. See the “Disable Emotional Aura” option? If I selected that, it would disable it.

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Not all objects will immediately convey this benefit. You may need a few of them before they kick in. And, if you have several competing objects in the same room, say, 2 Focused paintings and 1 Flirty painting (or sculpture, or reward object), the dominant one will take over. In this example, Focused. Now, the Ambiance provided will sum. So, a single Ambiance 4 will be more powerful than two Ambiance 1s. Yay math!

Once I have the aura activated and enough of them around, I can View the works, or simply be near them to gain the Emotional benefit.

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You can see here that my Sim has a Romantic Decor +1 Flirty Moodlet. Now, it currently isn’t powerful enough to change her Emotion, which is Inspired, but if she gets another one it might push her towards the path of love.

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You can paint all sorts of Emotional paintings. While Focused, create a Mathematical Diagram and put it in your computer room to optimize your Programming or Video Gaming sessions. Put some Flirty paintings in your bedroom. /wolf whistles

If you’re telling the story of a moody teenager, fill his or her room with Sad paintings. Working on a angry jerk? Fill his home with works of Anger.

You can see Emotional outputs in many things. The food you cook, the paintings you paint, the books written, or the sculptures hacked together. When in an Emotional state, click on your Sims’ crafting objects to see what, if anything, can be made!

Happy Simming,
grant
 

 

What’s Out and What’s In

Hello Simmers,

We’re less than 60 days out from the launch of The Sims™ 4, and I have so much I want to talk about. But let me start with a bit more about the decision we made not to include pools and toddlers in The Sims 4, as we’ve seen some of you have concerns about this.

The fact is, we owe you a clearer explanation for why pools and toddlers will not be in The Sims 4 at launch, so here goes. It begins with new technology and systems that we built for this new base game for The Sims – a new AI system, new animation system, new audio positioning tools, new locomotion logic, new routing intelligence and much more are all entirely new in this game. The vision for The Sims 4 is a new experience that brings your Sims to life in deeper and uniquely personal ways – through emotions, personality traits, behaviors and interactions. To do that, our technology base needed a major upgrade.

So the bottom line is that when we sat down and looked at everything we wanted to do for this game, all the new tech we wanted to build into it, the fact was that there would be trade-offs, and these would disappoint some of our fans. Hard pill to swallow, believe me, but delivering on the vision set out for The Sims 4 required focus. Focus on revolutionizing the Sims themselves. So, rather than include toddlers, we chose to go deeper on the features that make Sims come alive: meaningful and often amusing emotions; more believable motion and interactions; more tools in Create A Sim, and more realistic (and sometimes weird!) Sim behavior. Instead of pools, we chose to develop key new features in Build Mode: direct manipulation, building a house room-by-room and being able to exchange your custom rooms easily, to make the immediate environment even more relatable and interactive for your Sim.

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But now the upshot: The Sims 4 is a completely new game, and it feels different to play. You’ll notice the new technology base the first time you play.

I’ll give you one example that continually jumps out at me as we talk about how to make The Sims 4 feel uniquely personal to you, our players. I mentioned Create A Sim – which, to me, is still one of the single most impactful features of the entire game. Not only is it hilariously entertaining, now you’re building in real personality. In The Sims 4, there are seven unique walk styles that you can choose from to help your Sims express themselves. To make those walk styles come to life, we had to create around 75 distinct animations. And it doesn’t stop there. Every emotion in The Sims 4 comes with a visible reaction or even another special walk style. No more looking at the UI to figure out how your Sims are feeling – just look at their faces, posture, movements. That’s where you’ll see about 320 new emotion-based animations, as well as over 600 reactions to objects.

There’s so much more depth in The Sims 4. For the first time, the Sims act like real people. They can interact with groups, not just one-to-one. A standing Sim can talk with a sitting Sim. They can multi-task (eating, watching TV and talking? Sounds like my typical evening!). You can even put a hat on any hairstyle or pair boots with any pants… well, maybe that’s just me that cares about that.

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That’s the thing about The Sims 4, though – you do care about things like that. Because you can now. Emotions touch every single system in our game, and every single experience you have inside it. Multi-tasking completely changes how your Sims go through their day and interact with the world around them. The new Create A Sim and Build Mode tools completely changed the way we think about creating Sims and homes.

But let us show you this instead of just talking about it: The Sims 4 Create A Sim Demo will be available later this summer for absolutely everyone to play. We are currently rolling out an early trial experience and invitations are going out very soon to a limited number of fans to help us test it. After that, you’ll all get your hands on it and see firsthand the depth, personality and emotion that are part of your new Sims.

And another thing – we were thrilled that more than 1200 people came through our E3 demo room last month to see The Sims 4 in action, but we want all of you to see it as well. We’ll be releasing over 15 minutes of in-game Live Mode footage (with complete UI) in the next two weeks. We can’t wait to hear what you think.

So from the entire development team here at The Sims Studio, thank you for your feedback and support. Our hearts are being poured into every line of code, every single piece of art, and every single Sim that is created. We’re building a brand new Sims experience with a foundation we can build on and evolve based on your feedback. We think you’re going to love playing with life all over again.

– Rachel

 

 

Neighborhoods, Weird Moments and More!

Wow, what an amazing couple of weeks! E3 is always a crazy time for us in The Sims Studio – but with a game as big as The Sims 4, that week in Los Angeles was an absolute blur. Over the last 7 years working in The Sims Studio, I can safely say that I’ve never had so much fun showing people a game as I just did with The Sims 4! The Sims demos are always a unique experience – because it’s a real live simulation – and we never quite know exactly how our Sims will react to the stories we’re telling. And this is even more true with our all new Sims in The Sims 4 – their unique personalities and rich emotions produced some absolutely hilarious, sad, and wild moments at E3 that were, quite frankly, unexpected and unplanned. Whether it was when a stinky Sim knocked over the trashcan and started rummaging through the trash while we were trying to show off one of our new Neighborhoods, or when a bride-to-be came into the gym absolutely distressed and crying while we we’re talking about the new Fitness Skill, the game itself showed off its magic without us prompting it.

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And to be totally honest, this is why I am so excited about The Sims 4. For me, playing The Sims has always been about those special moments where something unexpected – something sad, hilarious, or intriguing – just happens. In The Sims 4, these moments have been taken to a whole new level! I’ve never felt so compelled to just sit back and watch what Sims are doing out in the neighborhood – they’re extremely expressive and I can’t help but wonder what each of their stories are. Did that bride in the gym get left at the altar? Was the stinky Sim looking for lost treasure in the garbage can? I cannot wait to see the stories you guys tell and encounter when the game launches in September.

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Now I know you guys still have TONS of questions, and a few concerns as well, about this brand new Sims experience. I totally get it! Many of you have committed countless hours and feelings to your Sims over the last 14 years and you have the right to feel anxious about how this new game is different. So I wanted to spend some time clarifying some of the smaller (yet still important) details about the game – things that don’t often come out in big interviews or demos, but are still significant to any Sims experience:

• First and foremost, you the player have complete control over your Sims – and now their emotions. Just like in previous Sims games, you’ll have the ability to select different levels of autonomy for your Sims so you get the level of control you’re most comfortable with. And rest assured, we’re doing an absolutely massive amount of tuning to make sure emotion gameplay enhances the experience for you storytellers and machinima artists, rather than creating a new obstacle.

• Build Mode truly is the most powerful, and fun, Build Mode we’ve ever created. While it’s not possible for us to include every single feature and piece of content we added to The Sims 3 over the last 5 years, we’ve added features that you’ve asked for and that offer a whole new intuitive and fun way to build. These are features like Wall Height Adjustment, Dynamic Foundation Sizing, and Smart Windows! And though pool building won’t be available in September, we do have a new Fountain Tool so you can create sophisticated landscapes. Whether you were a novice builder in The Sims 3, or an experienced pro, I really think you’re going to love The Sims 4’s build mode.

• When it comes to connecting with other players online – The Sims 4 is the game you want it to be. You can browse other players’ creations or share your own directly from the game to the all new Gallery, or you can turn it off with a click of a button. While we’d love for you to check out what the world of The Sims community has to offer (you make amazing things!), making the game that you want to play and giving you control is our priority.

• We are also very excited about our new Create A Sim! You probably guess this since we’ve been showing it off everywhere. We’re particularly proud of our new Genetics system, where you can create relatives from any other Sim. It’s like a game in itself! As for ages, we have babies, children, teens, young adults, adults and elders. With our new personalities, you can really feel how their individuality plays out in the gameplay. We can’t wait for you to try it.

• We also have beautiful Neighborhoods! Did you know that for the first time ever in The Sims, your Sims will be able to not only travel between Neighborhoods, but also between entire Worlds without having to start a new game!? This is something that I always wanted in The Sims 3, and I’m so excited to finally have it in The Sims 4. Neighborhoods and Worlds will be separated by a short load screen, but for the first time you’ll be able to live in one world and work (or play) in another! All of your Sim’s personality, accomplishments, and relationships stay with them as they travel around the best play-space we’ve ever created in a The Sims game.

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I know that this quick blog can’t possibly answer all of your questions about TS4, but I hope it fills in some of the areas you’ve been wondering about. You can see we’ve made some key decisions to focus on new aspects of the game – things like our all new Sims, vibrant neighborhoods, and powerful creative tools – just a to name a few. And while we recognize that some of you will be disappointed that pools and toddlers won’t be available when The Sims 4 Base Game launches in September, you should know that we’re building an incredibly strong foundation that is capable of fulfilling every one of your desires in the years to come. The future of The Sims 4 is bright!

In the short time between now and September, I look forward to talking to you more and answering as many questions about The Sims 4 as possible. More importantly, I sincerely can’t wait for you to try what we’ve built and play out your stories in this brand new Sims universe.

-Sim Guru Ryan
 

 

Building Anticipation for The Sims 4

“Flexible. Fast. Fun. Forgiving.” These are the guiding principles that the design team at Maxis used when we conceived Build Mode for The Sims 4. Everything we’ve added, and everything we adjusted, serves to make the builder’s experience not only easier, but more fulfilling. How did we do it? Here is a quick rundown of what builders have to look forward to with the new Build Mode in The Sims 4.

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APPROACHABLE
In The Sims 4, players finally have the Build Mode we’ve always wanted to make. We’ve completely rebuilt the system from the ground up to be both easy to pick up, and non-punishing to experiment in. The whole experience is more powerful, more tactile, and frankly, more fun.

The core difference in this new Build Mode is how quick and easy it is to make changes on the fly. You can pick up any architectural element (such as a wall, staircase, roof, or even an entire room), stretch it, rotate it, and move it without having to delete and start from scratch. Foundations, normally a very tricky element to get right, can be added at any time during the building process; just select one of eight heights and the entire structure adjusts to the change in an instant.

JUST A CLICK AWAY
Did designing an entire house from scratch seem intimidating or time consuming in our previous games? The new Build Mode enables players to realize their vision faster than ever before. With a single click of the mouse, you can do things like put windows on an entire room, or change all the fences on a deck. You’ll find numerous new functions just like these which will make the entire building process less repetitive, yet just as powerful.

Want to build even faster? We’re introducing a brand new feature called Styled Rooms. Browse through the Styled Rooms section of the Build Mode catalog and you can find bathrooms, bedrooms, and many other room types that have been pre-built and furnished just for you. Simply select a room out of the catalog, and place it wherever you want it to be. Not only will you see it fully furnished right away, but you will still have complete control of its customization. You can stretch and rotate it, repaint it, or rearrange the furniture yourself. We’ve seen styled rooms used by beginners and advanced users alike; either as a quick way to slap a beautiful house together, or as a starting point for decorative inspiration.

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HOME IMPROVEMENT
We’ve done an in-depth study of building in our earlier games (and are avid builders ourselves), and have made it a point to improve as many of the minor inconveniences as possible. We’re sure our expert builders will notice these improvements immediately, while new players will find that the system just does what they want it to!

Object placement is much more intuitive. To give a few examples: chairs can be centered on the sides of tables, even if they don’t line up with the grid, and columns can now be placed directly into fences and walls. You’ll also have increased control of wall object placement. In The Sims 4, you can place wall objects like windows, paintings, and TVs anywhere vertically on the wall (and your Sims will actually crane their necks to look at that TV you cruelly placed near the ceiling)!

We’ve added entirely new architectural features to play with; details such as spandrels, friezes, pilasters, and other fancy sounding words will take your building to the next level. Every part of each roof can be stretched to create a variety of heights, curves, and eaves. There are also three different wall heights to choose from, and you can adjust each floor to have a different wall height! This is a lot of fun to play with, and helps to make buildings much more realistic and unique! Maybe you’ll utilize the high walls on the first floor for a grand entrance, then add a loft on the top floor using the low wall height. The options are endless, and we can’t wait to see where your creativity takes you! Quite simply put, we are ridiculously excited to finally offer this level of detail and control for our players in Build Mode.

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Up Close and Personal with the New Create A Sim in The Sims 4

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Ever since I first started playing The Sims, I craved the ability to sculpt my Sim as if it was clay. I wanted to stretch noses and tug cheeks; I wanted to imagine a face in my mind, and bring it to life in the game. Instead of simply shaping my Sims’ faces with sliders, I wanted a more personal and intimate experience. I doubt I’m the only one who feels this way, which is why I’m so excited to tell you more about Create A Sim in The Sims 4! The features I have always dreamed of have now become a reality.

In fact, our new Create A Sim tool has been completely rebuilt from the ground up to be more tactile and intuitive than ever before.

With The Sims 4, you can actually grab onto Sims directly and adjust the way they look with a simple click of the mouse. You can now click on a Sim’s body and drag and pull it to directly manipulate their look and shape. You can start by selecting from a series of our pre-made facial and body types. Then dive in to sculpt your Sim’s face and physique by expanding and scaling to get the most custom looking Sims yet. Next, enter Detail mode which allows you to get much more advanced in manipulating each feature of your Sim. Zoom in on your Sim’s eyes, ears, nose, chin and mouth to adjust and tweak their smaller features. This tool finally brings you the ability to recreate virtually anyone – your family, friends or even yourself with much more precision and ease. This awesome new way of creating Sims, in my opinion, brings a much more personal experience to the game.

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We have also added new facial archetypes that let you to create distinct faces for the first time. In the past, it was challenging to create Sims that captured unique facial differences from around the world. Now, you have the ability to adjust the underlying bone structure of your Sim’s face, which gives you the power to create Sims that carry varied and distinguished looks. You can use it to create anyone from around the world!

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As every The Sims player knows, creating characters is more than skin deep. Create a Sim is not just about how your Sims look, it’s also about who they are on the inside. Like in previous Sims games, you select traits to manipulate personalities. But now, in The Sims 4, personality has a deeper impact on how your Sims interact and who they eventually become with the introduction of Emotions. Emotions affect everything your Sims do and how they react in various situations, which creates a new found synergy when combined with traits in The Sims 4. I’ve always loved the “Insane” trait, for example, and the effect of combining this trait with emotional states can lead to even wilder gameplay outcomes. We’ve added in some new traits to the game, such as my personal favorite, the “Bro” trait. This trait combined with emotional states can spark a new “bromance” for your Sim. In The Sims 4 it’s tons of fun to play with the various ways Traits work with emotions to bring smarter Sims and weirder stories to your game.

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However, traits and emotions alone do not dictate the entire personality of your Sim. We’ve added in all new Walk Styles to really bring out your Sim’s individuality.. It’s amazing how much personality these Walk Styles bring to your Sims. The new styles help insinuate a level of confidence, humility or humor in your Sims starting in Create A Sim and carries forward to how they move in the game. This feature adds to an important underlying theme in Create A Sim: it is not just about how they look, Create A Sim is about bringing your Sims to life in a brand new way.

Speaking of bringing things to life, we’ve greatly improved our genetics system. As before, you can create two Sims and try for a baby. Their baby would splice their DNA together and their baby would grow up to have features representative of both their Mother or Father’s looks. Now, right in Create A Sim, you are able to mash-up the looks of two Sims to preview what their child will look like. Better yet, you can then manipulate the look of the child if you aren’t satisfied with the results. You can also create family members based off of just one of your Sims’ genetics! Want to give one of your Sims a brother, done! Or provide them with a kid sister, check! The improved genetic functions are dynamic, open ended and really fun to play with.

Like I said, this is the Create A Sim I always wanted, and I’m excited to share it with you when the game hits this fall.

Looking for more details on genetics or my latest “bromance”? Hit me up in the forums or on Twitter (@SimGuruRyan) and I’ll try my best to answer all of your CAS questions.

 

 

Getting to Know The Sims 4 Producer Ryan Vaughan

Hey everyone! My name is Ryan Vaughan and I‘m a producer for The Sims 4. A lot of you might be wondering what the heck a producer does day-to-day. How do I spend my time in The Sims Studio? And, maybe what my favorite food is? This is my opportunity to let you get to know me and the role I play on The Sims 4 team a bit better.

First, let me say that I’ve actually been working on The Sims for more than six years! It’s gone by pretty fast, but when you truly love what you do, it’s inspiring to come in on a daily basis and have a lot of fun. Don’t get me wrong, all jobs come with their own challenges, but working on The Sims has been incredible.

In The Sims Studio, a producer works with all the different members of the team. We work with artists, computer engineers, designers, QA, other producers, you name it! In the simplest terms, we help keep them on track, hit their schedules, and make sure the game is the best that it can be. Simple task right? It’s actually a lot more than that.

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One of the most important jobs of a producer is to ensure that specific features evolve and change from their original design when they don’t end up fitting correctly into the game. We ensure that game features like Create A Sim (which we talked about last week) and Build Mode work in a way that feels right. Games are made of many different parts and finding a balance is one of our most important goals.

Now that I mentioned them, I have to tell you that one of the things I’m most excited about in The Sims 4 is the brand new Create A Sim. Being able to directly manipulate the way my Sim looks (without using sliders) is something I’ve always wanted from the very first time I played The Sims. I cannot wait to finish this game so everyone can enjoy how much fun it is now to create Sims.

I’m also constantly tracking the status of projects, playing the game, and working with my various cross-partner team members. A lot of my job, you see, is being a support system to the team. If a developer has an issue that’s keeping work from getting done, it’s up to a producer to either find a way to get it done, or to find the right person to get it done. People who are good problem solvers make great producers!

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My life is not all work. I have a beautiful family that I come home to every night. These moments where I’m unwinding is where I derive a lot of my stories for how I play The Sims. In fact, watching my son build houses out of blocks the other night reminded me a lot of how the new Build Mode works – constructing houses by building individual rooms and shapes. I relish those moments of watching real life at home and then recreating them when I come to work.

That about sums it up. Hope you had a chance to get to know me a bit better.

Oh, and by the way, my favorite food is pizza – no question about that!

Follow me on Twitter @SimGuruRyan.

 

 

Meet The Sims 4!

A first look at the long list of things new and different.

The Sims 4 is exactly what you’d expect a sequel to be – a deeper game, a better experience, and more, more, more of the stuff we’ve loved since the original The Sims. We’ll have a lot to cover in the months between now and the game’s 2014 launch, so let’s start with the basics: Create A Sim, Build, and just a hint of the new gameplay features to come.

What’s Different?

Styling Your Sims
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Create A Sim ditches the menu-heavy merry-go-round of CAS in favor of a more intuitive click-and-drag experience with minimal category menus. Players in CAS use the mouse to select individual body parts – thighs, calves, butt, stomach, chest, shoulders, biceps, feet, head – and sometimes even more detailed sets of body parts (selecting the head opens up the entire face to the click-and-drag experience). By scrolling or dragging, players can change the size and dimensions of each of these body parts to create truly unique-looking Sims.

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Beyond the body, there are outfits, and Sims fans will be pleased to see a broad selection of shirts, pants, shoes, skirts, dresses, accessories, and hairstyles to get you started. Each piece has been crafted by The Sims artists to fit with any combination of other pieces. So boots will automatically fit under dresses or inside boot cut jeans, long hairstyles will automatically swoop down over the top of clothing, and hats can be worn with any hairstyle. Clothing options in The Sims 4 now serve an actual gameplay function (see “Getting Emotional” below), so there are prices attached to each individual piece – and your Sim won’t be able to afford some of the more expensive stuff until they’ve made some simoleons. This should make the act of dressing Sims a whole lot more interesting.

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Building
Build introduces new room-based building techniques. Once placed on a lot, players can adjust a room’s dimensions by dragging walls. Rooms placed side-by-side automatically join walls. Foundations can also be added (or subtracted) without the need to demolish the entire house. The Sims 4 now has a Magazine View sorted both by room type and additionally by item type (which should be familiar to The Sims 3 players).

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By clicking a tile, players can take a look at various items in a room (e.g. a “modern” living room with flatscreen TV, blocky couch, and cream-white rugs) and then purchase an entire set or individual item to drag onto the lot. Rooms can also be viewed in a set of different color palettes so that players can mix and match items or guarantee that all items placed in a room will have the same color palette.

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What’s New?

Getting Emotional
The Sims 4 sticks with the moodlets seen in The Sims 3, but it takes them to an all-new level. In The Sims 4, Sims are now emotionally aware. They are capable of a range of emotions that have a direct impact on the way you play the game. In effect, Sims’ emotions govern all their interactions, both with objects and with other Sims. Certain emotions make some interactions impossible, just like in real life. The Sims 4 opens up (and closes off) interactions that fit with their emotional state. For example, a Sim in a romantic state might be able to play new types of music on a violin – but they couldn’t say mean things to a Sim they were flirting with; that type of interaction would be grayed out. Sims in an angry state can actually run faster on treadmills to burn away the rage, but they might not be able to look at a painting. There are even some wacky emotion-specific socials and actions – like sulking in a bathtub while eating ice cream.

De Sims 4

Whims, Traits, Aspirations
We’re used to crafting Sim personalities with Traits, and those of us that played The Sims 2 even remember when we used to control their Wishes. The Sims 4 lets us get to know our Sims’ thoughts and feelings not just through Traits, but through Whims and Aspirations. Whims are like the thought bubbles that come up when Sims are out in the world doing stuff. They’re often something a Sim wants to do in the moment, like mix a drink or play with a chess set. Fulfilling a Whim grants the Sim something like Lifetime Happiness points to spend on rewards.

De Sims 4

Aspirations are more long-term Sim desires, similar to the Lifetime Wishes from The Sims 3. A Sim might want to master a certain skill or career, or own certain items. Unlike The Sims 3, which limited players to only one Lifetime Wish, the Aspirations in The Sims 4 are organized such that every Sim can have as many as he or she wants. Once a Sim completes an Aspiration, they’ll get the corresponding Aspiration Trait that goes along with it. A Sim that becomes a master chef, for example, will get a cooking-based Aspiration Trait.

What’s the Same?

Gotta Have More Stuff
The Sims 4 includes a lot of familiar things from all the previous Sim games. Though we can’t share too much just now, we can tell you to look for the crafting table, the voodoo doll, the cowplant, and the telescope – only it’s an “observatory” telescope that your Sims can go inside to get up to all kinds of mischief. Your Sim’s day-to-day life will also look familiar, with things like trash piles, puddles, public spaces, and various collectable or upgradable objects.

De Sims 4

Careers

Each career has up to 10 levels for a Sim to master. Like The Sims 3 Ambitions, there will also be timed events that your Sim can complete for a job boost. Each job level will unlock new content for a Sim to place in their home, so it’s easier for players to represent that Sim’s career in decoration.

De Sims 4

Friends and Lovers

In The Sims 4, players will now be able to develop relationships, romances, or both. There is a “relationship” bar that tracks how well your Sim knows another Sim, which has been seen in previous iterations of the game, but now The Sims 4 introduces a separate “romance” bar. This is independent of the “relationship” bar, and it allows your Sim to develop romance-specific relations with other Sims. If a one-night rendezvous is what your Sim is after, they can live their life hopping from one bedroom to the next, WooHooing with Sims they barely know – if the chemistry is there. These new romantic relationships are characterized in modern terms.

De Sims 4

Skills

Here are the skills we can confirm so far. Yes! For the first time ever, Sims can now level-up their WooHooing abilities.
-Hydrocombo Lighting
-Plants in Glass
-Faire Tale Shell Vase
-Botanists Nightmare
-Flux Flora
-Little Trees
-Resonant Receptacles
-Zero G Boomerang
-Celestialscape
-L4 Bookshelf
-Linear End Table

 

 

Welcome Letter from Rachel Franklin

Hello! I’m Rachel Franklin, VP and Executive Producer for The Sims 4, and I’m happy to be the first to welcome you to the new home of The Sims, a place for you to discover the latest and greatest information for everything going on in the world of The Sims.

We are in full swing on development for The Sims 4 and the team is making great progress every day. Over the years we’ve been listening to your desires and wishes (and occasional wild speculation!) and we’re using your enthusiasm to help guide the future of The Sims. Over the coming months, we’ll be using this space to share the latest developments from The Sims Studio.

Our brand new website will feature regular updates about all things The Sims, from all of us here at the studio. We’ll also show off some amazing fan creations, so keep your eyes open for the art, images, stories and videos created by you, our passionate community.

Take a look around, learn about The Sims 4, check out the latest Expansion Pack for The Sims 3, and let us know what you think. Your enthusiasm inspires us to make great things, and your feedback has always been incredibly valued and appreciated. On behalf of The Sims Studio, Thank You.

We hope you enjoy TheSims.com!

The Sims 4 Welcome Letter from Rachel Franklin