The Sims Medieval Pirates & Nobles lessons

War Effort Gauge

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Tredony-Aarbyville war quests are new to The Sims Medieval: Pirates & Nobles.  They are designated by a clashing-swords icon in the quest book.
 
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After completing the quest called ‘The Incident’, the war effort gauge will be unlocked. This tracks your kingdom’s allegiance with the two feuding territories with Aarbyville on the left and Tredony on the right. Your Kingdom’s allegiance in the war will change depending on the choices you make in future war-related quests. This will be displayed on the quest completion screen and will also be available in the kingdom aspects panel.

 
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The war effort gauge can also be seen in the territory map by clicking on the clashing swords icon in the upper right-hand corner. Flames will appear on the map where Aarbyville and Tredony are located. The territory with more flames is losing the war.

 
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Keeping the war effort gauge neutral, or fully on one side will provide benefits for your kingdom. Hovering over the gauge will display tooltips explaining the benefits.

 

 

Treasure Map

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In The Sims Medieval: Pirates & Nobles, treasure maps can be purchased in the Village Shoppe or be obtained by other means.
 
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In your Sim’s inventory, click on the treasure map and select Read Map to receive a clue on where the treasure is located. 
 
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Direct your Sim to where the clue indicates the treasure is located.  At that point, click on the treasure map and select ‘Search for Treasure’.  If your Sim does not look at the map, you are not near the treasure.  Keep moving and selecting ‘Search for Treasure’ until your Sim looks at the map.

 
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When your Sim looks at the map, the treasure is close by. Click on the ground and select ‘Look at Treasure Map Here’. When you get to the spot you will be told if you are closer or farther away from the treasure compared to your previous spot. Once you think you know where the treasure is, click on the location and select ‘Dig for Treasure’.

 
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Sims that are near treasure can search for it autonomously, but chances are it will take a long time to find it.

 

 

Treasure Hunting

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Treasure Hunting is new to The Sims Medieval: Pirates & Nobles. The first thing you’ll need is a shovel. Shovels can be purchased at the Village Shoppe or built by the Blacksmith.

 
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To dig for treasure, the shovel must be equipped in your Sim’s inventory. Once the shovel is equipped, your Sim can dig for treasure by clicking on the ground. Only certain locations in the world contain treasure. 

 
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If your Sim digs in the correct location, they will find treasure, which may include Simoles, relics and other special items.
 
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With great rewards come great risks.  While digging for treasure, there is a chance your Sim will be abducted by the Pit Beast.
 

 

Interrogation Chair

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Getting information out of a Sim requires two things: an Interrogation Chair (which can be purchased from Furnish Mode) and a secondary Sim on your lot.

Click on the chair and choose “Lock Up Sim…” then select a Sim from the list.
 
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The “Will” level lets you know how close you are to getting information out of your victim.

You can decide to play naughty and force the information out of them by performing interactions that the Sim reacts negatively to (which lower the Sim’s “Will”). You can also play nice and persuade the Sim to give you information by performing interactions that the Sim reacts positively to (which raise the Sim’s “Will”).

When you reach the positive “sweet spot” you can “Persuade” the Sim to give you information or items. Reaching the negative “sweet spot” allows you to “Interrogate” the Sim and gain your information by force.

Every Sim reacts differently to the interactions, so pay attention to your victim’s reactions.
 
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Each interaction also takes away some of the “Alertness” of your victim.

The “Alertness” level shows how much interrogating the Sim can take. When the “Alertness” level reaches 0, the Sim will pass out if their Will is low, or break out of the chair if their Will is high. Either way will reset your progress – so choose wisely!

At any time, you can “Release” your victim from the chair by selecting the chair and choosing “Release.”
 

 

Birds

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A bird must first be called to the hero to be used. Click on the bird whistle found in the hero’s inventory or click on the perch if the bird has been assigned to one. (Perches can be purchased through Furnish Mode.)

 
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Once called to a hero’s arm, birds can be named, fed, pet, sent to hunt, or sent to attack another sim! When finished using a bird, the hero can issue the ‘dismiss’ command or simply walk away and perform another interaction.